Who is that dashing, roguish hero they call Matt?
This is me basically every single day.
I'm a former graphics designer and marketing director, and a graduate of DigiPen Institute of Technology. I've always been ridiculously passionate about games and love making them even more then I love playing them. I'm a firm disciple of the power of play.
Put simply, I'm an adventure geek. I love making, planning and playing games. I love reading, drawing, painting, animating. I love swords and shields and dragons and wizards and dinosaurs and monster trucks and sailing on boats and big dumb loud rock and roll. I love technology and new media, I love analyzing social networking and the evolution of interaction in the information age and I love fireworks and the smell of hot dogs and lake water in July. I love how games can be used to heal and teach and change the world.
In terms of what I've done, all that boring jobs and responsibilities stuff, my resume to date includes:
To view my official resume, click here.
Project Credits
Unannounced Project (Expected Ship March 2013): Producer
Unannounced Project (Expected Ship March 2013): Producer
Cat in the Hat: Leafylafoo Roundup: Producer. Shipped December 2012.
Dora the Explorer: Dora's Royal Rescue: Producer. Shipped October 2012.
Team Umizoomi: Mighty Bike Race: Producer. Shipped July 2012.
Salvage Youth: Producer & Animator, leading ten-person team. 2.5d puzzle platformer built in Unity, released June 2012.
Kinect MoCap Project: Producer, built and led a team of five devs and artists in developing a suite of motion-capture tools for the Microsoft Kinect.
Bad Manor: Producer, Lead Artist, leading six-artist team. 3D first person/third person exploration in a haunted mansion, produced in three months in Unity engine with no dedicated programmers/scripters.
Marg the Caveman: Texture Artist & Animator. 2.5D speed-based platformer.
Echo: UI Artist, Support Artist. 3d first-person exploration shooter.
Professional Resume
Cricket Moon Media
Producer, May 2012 - January 2013
As Producer, I was responsible for all documentation, project tracking, team leadership, implementation and delivery of a series of games designed for young audiences, combining engaging gameplay with educational content for young audiences using existing popular IP.
DigiPen Institute of Technology
Student Art Director, 2011 PAX Booth
I was responsible for the design, ordering and layout all art assets and the visual experience of DigiPen's booth at PAX Prime 2011.
DigiPen Institute of Technology
Teacher's Aide
Spring 2012: Assistant to Prof. Chun Lu, CG350: Games for Art/Introduction to Unity3D
Fall 2011: Assistant to Prof. Jim Johnson, PRJ300: Projects Animation & Production
Spring 2011: Assistant to Prof. Monte Michaelis, CG275: Introduction to Vector Animation/Flash
Spring 2010: Assistant to Prof. Mark Kang-O'Higgins, Art125: Tone, Color & Composition
Fall 2009: Assistant to Prof. Mark Kang-O'Higgins, Art101: Introduction to Art
TruckVault, Inc
Marketing Director, Jan 2005 - July 2008
Responsibilities: Campaign planning, execution and analysis; graphics design; web design; ad layout, scheduling and budgeting; product video production; annual budget planning and analysis; product photography and promotion; coordination and scheduling of trade shows and events.
Lead Graphics Designer
Copy & Print Store, June 2000 - March 2005
Responsibilities: Project management; job intake, scheduling, production and presentation; proficiency in all leading desktop publishing programs and suites on both Apple and PC platforms; printing and bindery machine operation and maintenance; customer service; client art reception, conversion, output and archiving.
Editorial Assistant
Courier-Times, Inc., December 1998 - June 2000
Responsibilities: Copy input and editing, monthly publication editorial production, reporting and photography duties, limited graphics design work; assisting in press room with bindery and maintenance.